Maybe they meant Elite to be done in groups, dont know, but i would rather love the increase of difficulty coming from using more abilities that on easier levels while keeping the ship and weapons equal to player ships. I mean i like extra challenge and all, but if it works with increasing NPC damage and increasing their health to couple of millions in conjuction with them using more abiölities on Fleet admiral level. I also tested for fun that how much it takes to destroy my ship if i dont do anything and the timing was 3,5 seconds which feels pretty sad :D I have 60 def rating, 70k hull and 20k shield each facing so thats that. Įnd result was that damage log told me about multiple hits with Disruptors heavy cannons doing about 17k hit each plus couple of Torpedoes doing aabout 20k both aand finally the killing blow came from transported photon warhead that dealt critical blow of about 40k damage. Also evasive maneuvers was used with rock and roll tto escape and brace for impact for torpedo hits. Like just a moment ago, i was doing Briar patch patrol (Within the briars) and the first wave of Mo'kai ships kept destroying my ship on elite over and over again compared to advanced i did yesterday, where everything was manageable with using counterabilities.īut on Elite, even while i aplied reverse shield polarity and emergency power to shields plus a bit later (Couple of secpnds) When the facing shield was gone again i aplied Engineering team to heal my hull because hull was getting hit hard. In many cases torpedoes do massive damage which often are the cause of my ships destruction. It seems to me that the health is increased with more difficulty quite a bit, but how about damage output of enemies?īecause the mechanic does not seem to work that well at least on normal "Solo" situations like patrols and missions. Thinking also how the difficulty increase works.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |